By Jeff LaMarche, David Mark, Jack Nutting, Fredrik Olsson
The workforce that introduced you the bestselling Beginning iPhone Development is again back for Beginning iOS 6 Development, bringing this definitive advisor up to date with Apple's most recent and maximum iOS 6 SDK, in addition to with the newest model of Xcode.
There's assurance of brand name new applied sciences, with chapters on storyboards and iCloud, for instance, in addition to major updates to latest chapters to convey them in accordance with all of the alterations that got here with the iOS 6 SDK. You'll have every little thing you want to create your personal apps for the newest iOS units, together with the iPhone 4S, iPad 2, and the newest iPod contact. each pattern app within the ebook has been rebuilt from scratch utilizing most up-to-date Xcode and the most recent 64-bit iOS 6-specific venture templates and designed to exploit the newest Xcode features.
Assuming just a minimum operating wisdom of Objective-C, and written in a pleasant, easy-to-follow style, Beginning iOS 6 Development offers an entire soup-to-nuts path in iPhone, iPad, and iPod contact programming. The publication begins with the fundamentals, jogging throughout the means of downloading and fitting Xcode and the iOS 6 SDK, after which courses you notwithstanding the construction of your first easy program.
From there, you’ll find out how to combine the entire interface parts Apple contact clients have come to grasp and love, akin to buttons, switches, pickers, toolbars, and sliders. You’ll grasp various layout styles, from the best unmarried view to complicated hierarchical drill-downs. The complicated artwork of desk development can be demystified, and you’ll methods to shop your facts utilizing the iPhone dossier process. You’ll additionally find out how to retailer and retrieve your information utilizing quite a few patience suggestions, together with middle info and SQLite. And there’s even more! You’ll discover ways to draw utilizing Quartz second and OpenGL ES, upload multitouch gestural help (pinches and swipes) in your purposes, and paintings with the digicam, picture library, accelerometer, and integrated GPS. You’ll detect the high-quality issues of program personal tastes and localize your apps for a number of languages.
* The iOS 6 replace to the bestselling and so much steered publication for Cocoa contact builders
* Packed filled with methods, recommendations, and exuberance for the recent SDK from a developer standpoint
* Written in an available, easy-to-follow kind
<h3>What you’ll learn</h3> * every little thing you want to be aware of to advance your individual bestselling iPhone and iPad apps
* top practices for optimizing your code and offering nice consumer studies
* tips on how to create “universal” apps for either the iPhone and iPad
* what's information endurance and why is it important
* start with construction cool, crisp person Interfaces
* What and the way to exploit desk perspectives
* tips to do pictures with Quartz and OpenGL ES
* What geo app improvement good points the recent iOS brings to the iPhone
* how you can get your app in iCloud
* and masses a lot more...
<h3>Who this booklet is for</h3>
Everyone who desires to begin constructing for iPhone, iPod contact, and iPad!
For the most recent resource code, please head to www.iphonedevbook.com.
<h3>Table of Contents</h3>1. Welcome to the Jungle
2. Appeasing the Tiki Gods
three. dealing with uncomplicated Interaction
four. extra consumer Interface Fun
five. Autorotation and Autosizing
6. Multiview Applications
7. Tab Bars and Pickers
eight. advent to desk Views
nine. Navigation Controllers and desk Views
eleven. iPad Considerations
12. software Settings and person Defaults
thirteen. uncomplicated facts Persistence
14. Get Your App within the iCloud
15. Grand vital Dispatch, heritage Processing, and You
sixteen. Drawing with Quartz and OpenGL
17. faucets, Touches, and Gestures
18. the place Am I? discovering Your means with middle Location
19. Whee! Gyro and Accelerometer!
20. iPhone digicam and picture Library
21. assortment Views
22. software Localization
23. Appendix: the place to subsequent?
Read Online or Download Beginning iOS 6 Development: Exploring the iOS SDK PDF
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Additional resources for Beginning iOS 6 Development: Exploring the iOS SDK
Drag the label to the center of the view. A pair of blue guidelines—one vertical and one horizontal—will appear when your label is centered. It’s not vital that the label be centered, but it’s good to know those guidelines are there. Figure 2-17 shows what our workspace looked like just before we released our drag. Figure 2-17. We’ve found a label in our library and dragged it onto our view. Note that we typed label into the library search field to limit our object list to those containing the word “label” User interface items are stored in a hierarchy.
When Apple switched the default compiler from the GNU C Compiler (GCC) to the Low Level Virtual Machine (LLVM) recently, it stopped being necessary to declare instance variables for properties. If LLVM finds a property without a matching instance variable, it will create one automatically. As a result, in this edition of the book, we’ve stopped declaring instance variables for our outlets altogether. All of these approaches do exactly the same thing, which is to tell Interface Builder about the existence of an outlet.
Let’s edit the label so it says something profound. Double-click the label you just created, and type the text Hello, World! Next, click off the label, and then reselect it and drag the label to recenter it, or position it wherever you want it to appear on the screen. Guess what? Once we save, we’re finished. Select File ➤ Save, or press zS. Then click the pop-up menu at the upper left of the Xcode workspace window and choose iPhone Simulator (the pop-up might also include a version number—choose the latest and greatest) so that our app will run in the simulator.
Beginning iOS 6 Development: Exploring the iOS SDK by Jeff LaMarche, David Mark, Jack Nutting, Fredrik Olsson